Touhou 14 Double Dealing Character

In Touhou 14: Double Dealing Character, chaos spreads as tools and weapons across Gensokyo begin acting with a will of their own. The protagonists—Reimu, Marisa, or Sakuya—set out to uncover the cause, choosing whether to keep or abandon their now-sentient weapons. Their investigation leads them through confrontations with rebellious youkai and reveals a plot to upend the natural order, driven by a desire to empower the weak.

Main Characters
Reimu Hakurei
Reimu Hakurei – The miko of the Hakurei Shrine who maintains the Great Barrier and resolves incidents.
Marisa Kirisame
Marisa Kirisame – A self-taught magician who collects magical items and frequently joins Reimu in investigations.
Sakuya Izayoi
Sakuya Izayoi – The Scarlet Devil Mansion's maid, known for her ability to manipulate time and knives.
Characters
Character 1
Cirno – The only notable midstage boss, she appears in multiple other games mostly as a midstage or stage boss, occasionaly as a playable character. She does not have much plot relevance the player only fights her because she spends most of her time around the misty lake, where stage 1 takes place.
Character 2
Wakasagihime – First stage boss, She is a gentle and soft-spoken character who represents water-based youkai. In the game, she is concerned about the instability in Gensokyo, where even ordinary creatures like her are being affected by the rebellious tools that have gained sentience.
Character 3
Sekibanki – Second stage boss, Sekibanki is a dullahan, a youkai with a detachable head. She is a relatively laid-back and cynical character who appears to have a somewhat gloomy outlook on life.
Character 4
Kagerou Imaizumi – Third stage boss, Kagerou is a werewolf youkai, who the player coincidently fights at night time when she gains more strength and becomes more dangerous due to being a werewolf.
Character 5
Benben Tsukumo – Fourth stage boss, Benben is a tsukumogami (a living object) created from an old biwa (a traditional Japanese stringed instrument). Benben, along with her companion Yatsuhashi, is concerned with gaining recognition for herself and the other tsukumogami.
Character 6
Yatsuhashi Tsukumo – Fourth stage boss along with Benben, Yatsuhashi is also a tsukumogami, created from an ancient koto (a Japanese zither). Like Benben, Yatsuhashi wishes to gain respect and a place in Gensokyo's society.
Character 7
Seija Kijin – Fifth stage boss, Seija is the main antagonist of the game. She is an amanojaku, a type of youkai known for their rebellious nature and ability to invert reality. Seija's goal is to turn the world upside down—literally and figuratively—by manipulating others and creating chaos, and she uses her ability to reverse the roles of power in Gensokyo.
Character 8
Sukuna Shinmyoumaru – Sixth stage boss, Shinmyoumaru is a tiny youkai who is known as the "Inch-High Samurai," and she serves as the Stage 6 boss. Despite her small size, Shinmyoumaru is a proud and determined character who tries to stand up for the oppressed. She aligns herself with Seija Kijin and is manipulated into aiding her in turning the world upside down.
Character 9
Raiko Horikawa – Extra stage boss, Like Benben and Yatsuhashi, Raiko is a tsukumogami of taiko drums As a powerful youkai with a strong, martial nature, Raiko stands out due to her background as a former musician turned into a living instrument. She plays a major role in maintaining balance and order among the tsukumogami, though her aggressive approach to confrontation shows that she's not easily swayed.

At the end of Touhou 14: Double Dealing Character, the protagonist defeats Shinmyoumaru Sukuna and foils Seija Kijin’s plan to invert the social order of Gensokyo. The choice to use or discard a possessed weapon influences some dialogue, but ultimately, peace is restored. In the Extra Stage, Raiko Horikawa reveals she has gained a new, independent power source, separating herself from the incident’s influence.